Viability vs. Optimal

A common error I see when people talk about video games is mixing up viability and optimal picks. This extends to both League and Overwatch but it’s an important distinction that needs to be made, especially when one is arguing about the state of the game.

“Viability” Being Misused

Often, when people talk about viability, they look at it from the perspective of “Is this character in the best spot they could be right now?” which isn’t the case at all. When it comes to viability, it simply means “Can I play this character to an effective level?”. In nine-out-of-ten circumstances? Yes! You can use almost any character in these games. League’s massive one hundred and thirty-plus roster is filled with playable, workable champions. I’d argue about ninety percent.

“Optimal” Being Understood

Optimal, however, speaks strictly about the power behind a single character. There are only a handful of optimal picks in Overwatch right now, the common combination (If I am remembering correctly) being Lucio, Ana, Reinhardt, D.Va, Roadhog and Zarya. This DOES NOT MEAN that all the other heroes are bad, per say. This simply means that in your best state, you’d want to play these heroes.

Blurred Line

The best question to ask is how did this get so mixed up. The answer? Esports. Simply put, since the advent of esports, people look to the pro leagues and the highest echelon of play to determine the state of balance. But balance for the common masses and balance for the top tier is a vastly different ball game. As an example, DOTA 2 balances strictly around the pro scene and results in an incredibly diverse game for them. However, for the common players, some heroes shine far brighter than others. During The International 6 (The biggest DOTA tournament), Omniknight was picked once and lost in all games. However, in normal queues, he was boasting an incredibly high win rate.

In this regard, people will look at the LCS or the upcoming Overwatch Pro League as a metric of what is “viable”. The truth is that in your silver games, anything can be played effectively. Offensive Torbjorn? Sure. Bot lane Yasuo? Go for it. You’re playing at a level where comfort picks are far more useful than any sort of meta strategy.

Balance is a different story but just remember: Just because something isn’t optimal doesn’t mean it isn’t viable.

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